Kit Martin writes:
Tomorrow Byte Chaser, my first publicly released game, will go live. Its a meditation I’ve had on meaninglessness (Thanks Dostoevsky) , visuals *F**** liberal arts degree), sound (Thanks Dad), building (thanks Joseph) , ideas of the 3D internet, and immersive technology we are all moving into. Its currently 4 levels, and a story. Over time, I’ll be building out both the story, and dynamics. You can find it on Steam Tomorrow. If any of y’all have feedback on any aspect of this project let me know.